Chat is a volatile means of communication between online players on the same server. Both incoming and outgoing chat messages can be filtered by the player to not be displayed.
Comparison of methods of chat Edit
|Method||Usage||Color||Range||Number of Recipients||Misc|
|Normal (chat)|| ||White||Short||All within range||Constrained to channel and zones|
|Whisper|| ||Purple||Unlimited||One||Cross channel and zone|
|Shout|| ||Orange||Unlimited||Number of online players||Cross channel; cannot be heard outside Town|
|Guild (chat)|| ||Green||Unlimited||Number of online members||Heard anywhere|
|Party (chat)|| ||Blue||Unlimited||Size of party||Cannot be heard in My Room|
|Trade (chat)|| ||?||Unlimited||Multiple|
|System (chat)||Red||Unlimited||Multiple||Heard anywhere|
The client appears to utilize one single queue (first-in-first-out) of fixed capacity for chat messages. Individual filters extract the appropriate messages and display them to the player.