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Unfocused[]

Wall of Fire
Wall of Fire
Focus Any
Element Fire
Cooldown 5.00 secs
Creates a wall of fire that throws enemies into the air.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 180% + 7 Base Elemental Fire Damage 1 8 Inherited
2 Magic Attack 180% + 43 Base Elemental Fire Damage 5 14 15
3 Magic Attack 180% + 94 Base Elemental Fire Damage 10 22 15
4 Magic Attack 180% + 133 Base Elemental Fire Damage 14 26 15
5 Magic Attack 180% + 170 Base Elemental Fire Damage 17 N/A 15
6 Magic Attack 180% + 209 Base Elemental Fire Damage 20 37 15
7 Magic Attack 180% + 270 Base Elemental Fire Damage 25 46 15
8 Magic Attack 180% + 322 Base Elemental Fire Damage 29 ? 15
9 Magic Attack 180% + 377 Base Elemental Fire Damage 33 ? 15
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Notes: Can be upgraded to deal more damage overtime without causing the enemy to fly up in the air. Upgrade:Wall of Fire (Costs 16SP @Lv18) and 22SP @ Lv24 Scythe Path for burning overtime damage. Upgrade:Fire Damage

Windy Blast
Windy Blast
Focus Any
Element Wind
Cooldown 10.00 secs
Attack with a blast of wind, slowing adversaries down.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 100% + 28 Base Magic Damage + 17 Base Elemental Wind Damage 2 12 18
2 Magic Attack 100% + 172 Base Magic Damage + 100 Base Elemental Wind Damage 8 23 18
3 Magic Attack 100% + 263 Base Magic Damage + 151 Base Elemental Wind Damage 12 32 18
4 Magic Attack 100% + 417 Base Magic Damage + 240 Base Elemental Wind Damage 18 43 18
5 Magic Attack 100% + 570 Base Magic Damage + 327 Base Elemental Wind Damage 23 55 18
6 Magic Attack 100% + 717 Base Magic Damage + 441 Base Elemental Wind Damage 28 ? 18
7 Magic Attack 100% + 873 Base Magic Damage + 501 Base Elemental Wind Damage 33 ? 18
8 Magic Attack 100% + 1041 Base Magic Damage + 596 Base Elemental Wind Damage 38 ? 18
9 Magic Attack 100% + 1219 Base Magic Damage + 698 Base Elemental Wind Damage 43 ? 18
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Notes: Hits multiple enemies at once within a local area in the direction of the character's view.

Rock Fist
Rock Fist
Focus Any
Element Earth
Cooldown 13.30 secs
Summon a rock fist to smash the enemy.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 200% + 52 Base Elemental Earth Damage 4 18
2 Magic Attack 200% + 113 Base Elemental Earth Damage + 2 Damage Overtime 8 18
3 Magic Attack 200% + 172 Base Elemental Earth Damage + 4 Damage Overtime 12 18
4 Magic Attack 200% + 240 Base Elemental Earth Damage + 7 Damage Overtime 16 18
5 Magic Attack 200% + 315 Base Elemental Earth Damage + 10 Damage Overtime 20 56 18
6 Magic Attack 200% + 428 Base Elemental Earth Damage + 12 Damage Overtime 26 72 18
7 Magic Attack 200% + 549 Base Elemental Earth Damage + 16 Damage Overtime 32 18
8 Magic Attack 200% + 656 Base Elemental Earth Damage + 20 Damage Overtime 37 18
9 Magic Attack 200% + 770 Base Elemental Earth Damage + 23 Damage Overtime 42 18
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Notes: Punches enemies up throw the air (can hit multiple).

Sandstorm
Sandstorm
Focus Any
Element Earth
Cooldown 56.00secs
Summon a sandstorm that turns enemies to stone.
Level Effect Req Lv MP Cost SP Cost
1 850 Magic Damage + Base Earth Elemental Damage 14 14
2 1155 Magic Damage + 289 Base Earth Elemental Damage 18 59 14
3 1495 Magic Damage + 375 Base Earth Elemental Damage 22 73 14
4 1817 Magic Damage + 455 Base Earth Elemental Damage 26 15
5 2147 Magic Damage + 538 Base Earth Elemental Damage 30 15
6 2507 Magic Damage + 628 Base Earth Elemental Damage 34 15
7 3063 Magic Damage + 766 Base Earth Elemental Damage 40 15
8 3676 Magic Damage + 920 Base Earth Elemental Damage 46 15
9 15
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Notes: Use it 4 seconds after monsters spawn (otherwise they are immune, this will be removed in CBT Phase 2).

Pillar of Light
Pillar of Light
Focus Any
Element Holy
Cooldown 33.34 secs
Create three pillars of holy light. This attack can be used in mid-air with one Active Point slot filled.
Level Effect Req Lv SP Cost
1 Magic Attack 310% + 351 Base Magic Damage + 805 Base Elemental Holy Damage 28 15
2 Magic Attack 310% + 427 Base Magic Damage + 981 Base Elemental Holy Damage 33 15
3 Magic Attack 310% + 526 Base Magic Damage + 1205 Base Elemental Holy Damage 39 15
4 Magic Attack 310% + 629 Base Magic Damage + 1443 Base Elemental Holy Damage 45 15
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Notes: Can be upgraded at level 34 for 20SP to deal 10% more magic damage.

Magic Sword Focus[]

Soul Eroder
Soul Eroder
Focus Magic Sword
Element Holy
Cooldown 9.00 secs
Creates a dark entity that damages any enemy it collides with. It also prevents enemies from approaching.
Level Effect Req Lv SP Cost
1 Magic Attack 10% + 17 Damage + 20 Base Elemental Holy Damage 20 12
2 Magic Attack 10% + 22 Damage + 28 Base Elemental Holy Damage 26 12
3 Magic Attack 10% + 30 Damage + 35 Base Elemental Holy Damage 32 12
4 Magic Attack 10% + 37 Damage + 43 Base Elemental Holy Damage 38 12
5 Magic Attack 10% + 44 Damage + 52 Base Elemental Holy Damage 44 12
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Notes: Knocks back and launches enemies in the air while hitting multiple times, can be upgraded with reduced cooldown by 2 seconds for 20SP at level 20. Upgrade:Soul Eroder

Cross Roller
Focus Magic Sword
Element Holy
Cooldown 120.00 secs
Summon a spinning cross. The longer you charge it, the larger it will become. Cannot be used in the arena.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 440% + 1631 Base Magic Damage + 1885 Base Elemental Holy Damage 38 366 16
2 Magic Attack 440% + 1964 Base Magic Damage + 2269 Base Elemental Holy Damage 44
3 Magic Attack 440% + 2197 Base Magic Damage + 2539 Base Elemental Holy Damage 48
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Scythe Focus[]

Ice Crystal
Ice Crystal
Focus Scythe
Element Ice
Cooldown secs
Create a shower of razor sharp ice crystals.
Level Effect Req Lv SP Cost
1 Magic Attack 320% + 233 Magic Damage + 618 Water Damage 22
2 Magic Attack 320% + 296 Magic Damage +784 Water Damage 27 22
3 Magic Attack 320% + 365 Magic Damage +962 Water Damage 32 22
4 Magic Attack 320% + 436 Magic Damage +1150 Water Damage 37 22
5 Magic Attack 320% + 512 Magic Damage +1349 Water Damage 42 22
6 Magic Attack 320% + 1349 Magic Damage +1556 Water Damage 47 22
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Fire of Fury
Fire of Fury
Focus Scythe
Element Fire
Cooldown secs
Slam an exploding fireball in to the ground. Affected enemies have a chance to burn for additional damage. Only 20% damage will be inflicted if the change gauge isn't full. 60% damage in the arena.
Level Effect Req Lv SP Cost
1 Magic Attack 320% + 416 Magic Damage + 906 Fire Damage 30 22
2 Magic Attack 320% + 486 Magic Damage + 1058 Fire Damage 34 22
3 Magic Attack 320% + 557 Magic Damage + 1214 Fire Damage 38 22
4 Magic Attack 320% + 634 Magic Damage + 1380 Fire Damage 42 22
5 Magic Attack 320% + 712 Magic Damage + 1551 Fire Damage 46 22
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Notes: Can be upgraded at level 34 for increased range and to knock up enemies from the ground. Upgrade:Fire of Fury

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