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Unfocused[]

Magic Missile
Magic Missile
Focus Any
Element Holy
Cooldown 4.00 secs
Shoot a magic homing missile. This attack can be used in mid-air with one Active Point slot filled.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 110% + 13 Base Magic Damage + 9 Base Elemental Holy Damage 1 10 Inherited
2 Magic Attack 110% + 124 Base Magic Damage + 80 Base Elemental Holy Damage 7 22 15
3 Magic Attack 110% + 280 Base Magic Damage + 180 Base Elemental Holy Damage 14 35 15
4 Magic Attack 110% + 493 Base Magic Damage + 316 Base Elemental Holy Damage 22 54 16
5 Magic Attack 110% + 709 Base Magic Damage + 453 Base Elemental Holy Damage 30 16
6 Magic Attack 110% + 949 Base Magic Damage + 607 Base Elemental Holy Damage 38 16
7 Magic Attack 110% + 1213 Base Magic Damage + 776 Base Elemental Holy Damage 46 16
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Notes: Basically homing missiles, curves at an arc depending where you are facing at.

Heal
Heal
Focus Any
Element Heal
Cooldown 240.00secs
Restores HP to self and allies.
Level Effect Req Lv MP Cost SP Cost
1 Restore 253 HP to self and nearby allies. 6 56 10
2 Restore 492 HP to self and nearby allies. 12 66 10
3 Restore 663 HP to self and nearby allies. 16 10
4 Restore 894 HP to self and nearby allies. 20 10
5 Restore 1068 HP to self and nearby allies. 24 10
6 Restore 1279 HP to self and nearby allies. 10
7 Restore 1552 HP to self and nearby allies. 10
8 Restore 2052 HP to self and nearby allies. 10
9 Restore 2294 HP to self and nearby allies. 10
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Notes: Cannot be used in arenas. Can be upgraded at level 34 with Upgrade: Heal to heal 10% more HP for 10SP.

Tornado
Tornado
Focus Any
Element Wind
Cooldown 30.00secs
Cast a tornado to pull enemies closer together
Level Effect Req Lv MP Cost SP Cost
1 The tornado will pull in enemies within range for a short time. 6 19 18
2 The tornado will pull in enemies within range for a short time. (Charge 2, wider radius) 24 54 18
3 The tornado will pull in enemies within range for a short time. (Charge 3, wider radius) 30 18
4 The tornado will pull in enemies within range for a short time. (Charge 4, wider radius) 36 18
5 The tornado will pull in enemies within range for a short time. (Charge 5, wider radius) 42 18
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Notes: Hold down, charge and release to cause enemies to implode in an area.

Fireball
Fireball
Focus Any
Element Heal
Cooldown 6.00secs
Throw a fireball at a distant enemy.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 230% + 114 Base Fire Elemental Damage 8 27 12
2 Magic Attack 230% + 173 Base Fire Elemental Damage 12 37 12
3 Magic Attack 230% + 242 Base Fire Elemental Damage 16 12
4 Magic Attack 230% + 318 Base Fire Elemental Damage 20 56 12
5 Magic Attack 230% + 393 Base Fire Elemental Damage 24 66 12
6 Magic Attack 230% + 510 Base Fire Elemental Damage 30 12
7 Magic Attack 230% + 640 Base Fire Elemental Damage 36 12
8 Magic Attack 230% + 776 Base Fire Elemental Damage 42 12
9 Magic Attack 230% + 919 Base Fire Elemental Damage 48 12
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Notes: Bounces and explodes on impact. Can be upgraded for larger radius. Upgrade Fireball (Cost 16SP @Lv16) and 22SP @ Lv24 Scythe Path for burning overtime damage. Upgrade:Fire Damage

Magic Sword Focus[]

Light Shield
Light Shield
Focus Magic Sword
Element Holy
Cooldown 35.00 secs
Summon spheres of light for protection. Each sphere will disappear after it collides with an enemy.
Level Effect Req Lv MP Cost SP Cost
1 Magic Attack 230% + 1631 Base Magic Damage + 279 Base Elemental Holy Damage 20 50 12
2 Magic Attack 230% + 1631 Base Magic Damage + 380 Base Elemental Holy Damage 23 64 12
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Notes: Orbs travel with you for a limited time. Multiple orbs can hit multiple times on one enemy or multiple enemies.

Purification
Purification
Focus Magic Sword
Element Holy
Cooldown 420.00 secs
Purify the surrounding area, restoring HP to your nearby allies, lasts 30 seconds. Cannot be used in the arena.
Level Effect Req Lv MP Cost SP Cost
1 Restores 99HP every 2 sec for 30 seconds. 20 0 12
2 Restores 142HP every 2 sec for 30 seconds. 24 0 12
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Icon strong wind
Focus Magic Sword
Element Wind
Cooldown 110.00 secs
Blast nearby enemies with a whirlwind of razor sharp paper. 60% damage in the arena.
Level Effect Req Lv MP Cost SP Cost
1 370% Magic Attack + 1024 Base Magic Damage + 1498 Base Wind Elemental Damage 30 200 15
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Icon skill white
Focus Magic Sword
Element Holy
Cooldown 43.34 secs
Assault an area of enemies with massive beams of light. 60% damage in the arena. Cannot be used in the arena.
Level Effect Req Lv MP Cost SP Cost
1 370% Magic Attack + 930 Base Magic Damage + 1316 Base Holy Elemental Damage 34 252 22
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Icon area heal
Focus Magic Sword
Element Holy
Cooldown 600.00 secs
Restore HP spread out over 20 seconds to nearby allies. Cannot be used in the arena.
Level Effect Req Lv MP Cost SP Cost
1 Restore 290HP per second for 20 seconds. 36 194 20
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Icon scythe area
Focus Magic Sword
Element Wind
Cooldown 140.00 secs
Quickly spin the Scythe to draw in nearby enemies and deal heavy damage. Cannot be used in the arena.
Level Effect Req Lv MP Cost SP Cost
1 580% Magic Attack + 1285 Base Magic Damage + 2215 Base Wind Elemental Damage 40 459 10
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Scythe Focus[]

Ice Blade
Ice Blade
Focus Magic Scythe
Element Ice
Cooldown 17.80 secs
Launch an ice blade.
Level Effect Req Lv SP Cost
1 Magic Attack 290% + 82 Base Magic Damage 20 22
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Notes: Can be upgraded at level 22 for homing ice blade for 22 SP. Upgrade : Ice Blade

Freeze
Freeze
Focus Magic Scythe
Element Ice
Cooldown 17.80 secs
Summon a gigantic iceberg. 60% damage in the arena.
Level Effect Req Lv SP Cost
1 32
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Rust Tornado
Rust Tornado
Focus Magic Scythe
Element Wind
Cooldown secs
Summon an enormous cyclone. 60% damage in the arena.
Level Effect Req Lv SP Cost
1 34
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Pumpkin Bomb
Pumpkin Bomb
Focus Magic Scythe
Element
Cooldown secs
Drop a giant pumpkin bomb from the sky.
Level Effect Req Lv SP Cost
1 38
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Fire Field
Fire Field
Focus Magic Scythe
Element
Cooldown secs
Create a flame pillar that drops fireballs from the sky.
Level Effect Req Lv SP Cost
1 40
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